how to: use figma

In the design community, there is no constant debate on the best UX/UI design. There is zero question between Figma and Adobe XD. Figma is just the one to go and can be seen in all designer’s workflow. Even for a not-related project like rebranding for Rhode Island School of Design, Andrea Trabucco-Campos, Creative Director at NY-based Gretel, used it.

Simply, Figma is real-time collaborative and effictive.

For this reason, whether you are a product designer or not, intergrating Figma into your workflow is considered to be highly beneficial.

In this post, we will learn to use Figma. This is not a comprehensive guide, because I don’t like learning by reading long manual. I find I learn better by making mistakes, so here is some good pointers to start with.

figma

anh’s notes from reading Beginners Guide To Figma With Tips And Tricks (Part 1 & Part 2) by Ajay Singh:

look how cute they make their headline. we must love it already 😀

Figma is a collaborative interface design tool used for graphic design and user interface design.

Strength

  • Free to use.
  • Cross-platform compatibility (works on smartphone, Mac, and PC).
  • Real-time team collaboration.
  • Integrated developers hand-off specs for Mac and PC.
  • High-quality prototyping with a fantastic team library.

Weakness

  • Limited offline functionality compared to some competitors.
  • Steeper learning curve for users accustomed to other design tools.

step-by-step guide

Step 1: Getting Started

  • Sign up at Figma and follow the instructions.
  • Create a new file to begin designing.

Step 2: Creating New Frames

  • Press A or F to access frame options.
  • Choose frame size or draw custom frames.
  • Resize frames without quality compromise.

Step 3: Grids and Layouts

  • Utilize trendy 12-column bootstrap grid or custom CSS Grid.
  • Adjust grid properties for columns, rows, fixed or fluid layout.

Step 4: Vector Shapes

  • Use Vector Networks to create and customize complex shapes.
  • Create shapes quickly using shortcuts or pen tool.
  • Scalable and exportable at any scale.

Step 5: Groups and Layers

  • Utilize layers panel to organize elements.
  • Drag and drop to reorganize layers.
  • Group layers for tidiness and easier manipulation.
  • Use pages to organize distinct sections.
  • Store components in the components panel.

Step 6: Advanced Techniques

  • Create styles for color, typography, grids, and effects:
    • Make a shape.
    • Set the fill to the desired color value.
    • Select the color styles by clicking on the square icon.
    • To add a category, click “+.”
  • Create reusable components for consistent design.
    • Select the item click or on the top-right create component button.
    • The purple component icon appears in the layers panel after that.
    • Nested instances can be swapped using the right-hand instance swapping menu and dragging and dropping them from the components overview or your team library.
  • Utilize Auto Layout for dynamic frames.
    • Add your content.
    • In the right-hand side auto-layout properties menu, you can change those values.
    • When you alter the content, the button will resize automatically.
  • Export assets in desired formats and sizes.
  • Select an object.
  • On the properties menu on the right, select export.
  • Define the export process and you’re done.
  • Prototype designs for web and app interfaces.
    • Select the device you’re developing for under “Prototype Settings.”
    • To view your design in action, press the play button on the upper right hand.
    • Use the Figma Mirror app to preview his/her work in real-time on your phone.
Prototyping in Figma

takeaways

Use it like your new superpower, adding to your casual design politics and prankster’s behaviour! Good luck mate!

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